Rpg Maker Timeline
What is Rpg Maker? (PC version)
What is the story of Rpg Maker?
RPG Maker, known in Japan as RPG Tsukūru (RPGツクール, sometimes romanized as RPG Tkool), is the name of a series of programs for the development of role-playing video games (RPGs), created by the Japanese group ASCII, succeeded by Enterbrain. The Japanese name, Tsukūru, is a pun mixing the Japanese word tsukuru (作る), which means “make” or “create,” with tsūru (ツール), the Japanese transcription of the English word “tool.”
The RPG Maker series has been released primarily in Japan, with later versions also released in East Asia, North America, Europe, and Australia. It is a popular game development engine, with hundreds of games created using RPG Maker released on Steam every year, including hundreds of commercial games.
RPG Tsukūru Dante 98
According to Enterbrain, RPG Tsukūru Dante 98, released on December 17, 1992, was the first software of the RPG Maker series, although there were a few versions of RPG making software by ASCII preceding it, dating back to 1988.
This, along with its follow-up RPG Tsukūru Dante 98 II, was made for NEC PC-9801, and games created with these programs can be played on a Windows computer with emulators called Dante for Windows and D2win, respectively.
RPG Maker 2000
RPG Maker 2000, also referred to as RM2k, was the second release of RPG Maker for Microsoft Windows and is the most popular and used RPG Maker so far. While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than RPG Maker 95.
However, it does not have a noticeable limit of ‘sprites.’ Unlike RM95, which can only use one ‘set,’ RM2k can use an unlimited number of sprite sheets with specific sizes for each type. The tilesets also have a similar non-limitation. However, because tiles must be entered into a database, there is a limit on tiles. This limit, however, is rarely a problem (usually 5000), and even when it is, an unofficial patch exists which can bump most limits much higher at the risk of potential game corruption. It doesn’t support text output and can program only 2 buttons, Z and X. There is text in dialog boxes, by the manner of overlaying sprites, or maps lain with text. But not plainly on the screen.
RPG Maker 2003
RPG Maker 2003, also referred to as RM2k3, and sometimes RM2k/3 is mostly an improvement of RM2k. RM2k games can be ported to RM2k3 (but not back to RM2k, the conversion is permanent), and most resources are interchangeable. The main difference is the introduction of a side-view battle system similar to that found in Final Fantasy games on the Super NES. This was the first version made by Enterbrain, which had previously been a part of ASCII.
RPG Maker XP
RPG Maker XP also referred to as RMXP, is the first RPG Maker which can use Ruby, making it the most powerful, programming-wise[clarification needed]. However, many regular, simplified features present in RM2k(3) have been removed. Most of these features, however, have been programmed with Ruby and distributed online. RMXP runs at 1024×768 resolution (though games made in it run at 640×480) while offering four times the playable area of its predecessors.
Additionally, it allows greater user control over sprite size (there is no specific image size regulation for sprite sheets) and other aspects of game design. This more open-ended arrangement, coupled with the inclusion of the Ruby Game Scripting System (RGSS), makes RPG Maker XP more versatile than older versions in the series, at the cost of a steeper learning curve.
Upon the release of Windows Vista, many users experienced compatibility problems, although the fix was relatively simple. XP used a front-view non-sprite battle system that allowed for the use of Battle backgrounds (Battlebacks). Both characters and enemies had static battle sprites, and the interface was quite simple.
RPG Maker VX
RPG Maker VX also referred to as RMVX, its Japanese release date was Dec. 27, 2007, an official release date in America was February 29, 2008. In this new maker, the interface is more user-friendly, allowing new users to create games with ease.
The framerate was increased to 60 frames per second, providing much smoother animation in comparison to RMXP’s often-choppy 40fps. The programming language Ruby is still implemented, and the game’s default programming has been overhauled to allow more freedom to those scripting in new features.
New editor and a new RTP are included, this time in a much simpler “blocky” style. The battle system is comparable to that of the Dragon Quest series or its predecessor RM2k, with a frontal view of the battlefield and detailed text descriptions of each action taken. One notable disadvantage from the previous version, however, is the lack of support for multiple tilesets when mapping, leaving the player with only a finite number of unique tiles with which to depict all the game’s environments. Various player-made workarounds exist, but this remains a sore point among many RMVX users.
RPG Maker VX Ace
RPG Maker VX Ace, also known as VXAce or directly “Ace,” was released by Enterbrain in Japan on December 15, 2011. It was published in the United States on March 15, 2012, as a digital download. It was later made available through Steam and is also now available as a physical CD.
RPG Maker VX Ace is essentially an overhauled version of RPG Maker VX and removes the issue with multiple tilesets. Battle backgrounds were re-introduced, and are separated into top and bottom halves. Spells, skills, and items can all now have their own damage and recovery formulas, although a quick calculation method reminiscent of the older RPG Makers is available.
The VX RTP was redesigned for VX Ace, and a new soundtrack was featuring higher quality techno-pop tracks was included. With the release of VX Ace came a large quantity of DLC Resource Packages, officially offered by Enterbrain, and also available through Steam.
RPG Maker MV
Completed games can also be played on a mobile device. RPG Maker MV also goes back to layered tilesets, a feature that was removed in RPG Maker VX and VX Ace.