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Do you want an ability that adds a state causing the enemy to take bonus damage!?

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Credit: Fernyfer

You will need FIVE states. Make them do whatever you want, I don’t care, they’re mostly
just there to modify the damage the enemy takes. And because backwards is fun or whatever,
make sure when you make those FIVE states, you order them like this:

1st state – strongest
2nd state – less strongest
3rd state – medium strongest
4th state – almost weakest
5th state – most weakest…est

NOTICE THE ORDER THE STATES ARE IN BELOW, IT IS CRUCIAL YOU KEEP THE SAME ORDER!!!
All you have to do is change the “damage rate: #%” to whatever your cute little
heart desires. Make it 300%, or 9000%, I don’t give a poop.

And don’t forget to change the number in “animation 174: target” to whatever the heck
you want your animation to be.

If it doesn’t work on your end, there’s a 99.9% chance that you f-ed it all up.

Okay, ENJOY!

<Target Action>
motion spell: user
motion wait: user
action animation: target
wait: 30
animation 174: target
wait for animation

if target.isStateAffected(5)
damage rate: 115%
remove state 6: target
add state 4: target

else
if target.isStateAffected(4)
damage rate: 135%
remove state 5: target
add state 3: target

else
if target.isStateAffected(3)
damage rate: 180%
remove state 3: target
add state 2: target

else
if target.isStateAffected(2)
damage rate: 270%
remove state 2: target
add state 1: target

else
if target.isStateAffected(1)
damage rate: 350%
else
add state 29: target
end
end
end
end
end
wait for animation
action effect: target
wait: 20
clear battle log
immortal: targets, false
death break
perform finish
</Target Action>
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