Do you want an ability that adds a state causing the enemy to take bonus damage!?
You will need FIVE states. Make them do whatever you want, I don’t care, they’re mostly
just there to modify the damage the enemy takes. And because backwards is fun or whatever,
make sure when you make those FIVE states, you order them like this:
1st state – strongest
2nd state – less strongest
3rd state – medium strongest
4th state – almost weakest
5th state – most weakest…est
NOTICE THE ORDER THE STATES ARE IN BELOW, IT IS CRUCIAL YOU KEEP THE SAME ORDER!!!
All you have to do is change the “damage rate: #%” to whatever your cute little
heart desires. Make it 300%, or 9000%, I don’t give a poop.
And don’t forget to change the number in “animation 174: target” to whatever the heck
you want your animation to be.
If it doesn’t work on your end, there’s a 99.9% chance that you f-ed it all up.
<Target Action> motion spell: user motion wait: user action animation: target wait: 30 animation 174: target wait for animation if target.isStateAffected(5) damage rate: 115% remove state 6: target add state 4: target else if target.isStateAffected(4) damage rate: 135% remove state 5: target add state 3: target else if target.isStateAffected(3) damage rate: 180% remove state 3: target add state 2: target else if target.isStateAffected(2) damage rate: 270% remove state 2: target add state 1: target else if target.isStateAffected(1) damage rate: 350% else add state 29: target end end end end end wait for animation action effect: target wait: 20 clear battle log immortal: targets, false death break perform finish </Target Action>