How to drop extra item by an enemy when it’s effected by a state?
Where x is the ID of the item.
<Conditional Item x Drop> enemy.isStateAffected(id of bounty state): +100% </Conditional Item x Drop>
You can obtain same effect with the “Overkill” plugin
<Overkill Requirement Formula> requirement = target.isStateAffected(ID of bounty); <Overkill Requirement Formula>
Then Overkill will basically act as a bounty checker and then you can use the tags in your enemies to set how much extra they give when they’re bountied.
You could even use the overkill animation setting to show a little shower of coins or something when they die.